

Capture the Spirit
of Model Railroading from
the Golden Age to theJModern Era,

LOADING YOUR PROGRAM
FOR APPLE® II + /lle/lk COMPUTERS
1. Insert the program disk into the disk drive and close the drive door
2. Turn on your computer and monitor
3. The title screen will appear, followed by the Main Menu.
FOR COMMODORE 64™ COMPUTERS
1. Insert the program disk into the disk drive and close the drive door.
2. Turn on your computer, disk drive and monitor.
3. Type: LOAD "CBS" 8 and press [return!. Then type RUN and press I return I again.
4. The title screen will appear, followed by the Main Menu.
Program ©1984 The Connelley Group.
© 1984 CBS Software, A Unit of CBS Publishing Group, CBS Inc.
Apple® and IBM® are registered trademarks of Apple Computer, Inc. and
International Business Machines Corp., respectively.
Commodore 64™ is a trademark of Commodore Electronics Ltd.
1
RAILROAD
WOI1KS
All aboard! Welcome to the fascinating world of computer railroading. What's computer railroading? It's the excitement of model railroading combined with the versatility and interaction of computer technology. It allows you to create your own railroad empire across 12 screens of tracks, towns and terrain without needing the actual space to build it!
The Railroad Works is your creative tool. You create the track layouts. You decide where to put towns, trees and mountains. You determine what kinds of freight your trains will carry and deliver, whether your trains will be antique or modern, and how fast they'll go!
So why not begin building your railroad now, full steam ahead!
2
PROGRAM CONTENTS
The Railroad Works consists of a disk and this Railmaster Guide. The disk contains The Railroad Works program as well as nine complete railroad layouts of varying complexity that you can practice with and modify any way you like.
This Railmaster Guide includes detailed, yet easy-to-read operating instructions for the wide variety of user-controlled elements featured in the program. It also includes important reference information for users of various home computers.
CONTROLLERS
Depending upon the type of computer you're using, you have the option of using a joystick, a Mouse or the keyboard to operate The Railroad Works.
Apple—joystick, Mouse or keyboard
IBM—joystick or keyboard
Commodore 64—joystick
Your controller governs the position of the on-screen cursor and arrows used in laying down and erasing segments of track and scenery. The controllers operate as follows:

JOYSTICK
Your controller button is the red button on the joystick.

MOUSE
Your controller button is the gray button on the Mouse.
nnmuD
mmm
KEYBOARD
Your controller button
is the space bar or 1 return 1 on your keyboard.
3
BEFORE YOU BEGIN
Making a Map
Preparing a rough map will help you keep "track" of your layout as you begin to lay down the rails and insert scenery and buildings at key locations. Since The Railroad Works allows you to build your railroad across 12 screens, you may wish to divide your map as shown in the sample below. You may also wish to use graph paper to help organize your thinking.

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Definitions
RECEIVING SITE
ROLLING-STOCK
ENGINE'

SHIPPING SITE
OVERPASS
■ SIDING
TRACK
SWITCH
Engine
The "star" of any train, real engines—also called locomotives—are self-propelled units and pull all the freight and passenger cars attached to them. There are two engine types featured in The Railroad Works: Old-fashioned steam engines, complete with cowcatcher, and modern diesel engines.
Layout
A layout is a complete railroad scenario in miniature. While it may consist exclusively of track, it also includes any buildings, trees, mountains, bridges and other scenery that you may add. In The Railroad Works, you can save your best layouts on your program disk or another disk to enjoy again and again.
Overpass
When two sections of track intersect at 90° angles, an overpass is created. In the example shown, the north-south track passes over the east-west track. If two trains were to travel along these two track segments at the same time, it would appear as if they were passing through each other
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NORTH |
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OVERPASS / |
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MINI |
■ |
MINI |
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WEST |
EAST |
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SOUTH |
— |
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Receiving Site
In The Railroad Works, a building that accepts cargo from a rolling stock car
is called a Receiving Site.
Rolling Stock
Wheeled cars that make up a railroad are called rolling stock. There are five types of rolling stock featured in The Railroad Works:
Boxcars: completely enclosed rolling stock designed to carry freight. _______________Also called freight cars._______________________________
Cattle Cars:* boxcars designed to carry livestock Also called stockcars.
Tank Cars: specially designed rolling stock made for transporting liquids such as water and oil. Similar cars attached to steam loco-_______________motives for carrying fuel and water were called tenders.______
Passenger Cars: rolling stock with seats and, sometimes, air conditioning, _____________ designed to transport people from station to station.________
I Caboose:_______the last car of a freight train, designed for the use of the crew
*Not included in Apple version.
The engine itself is also an example of rolling stock.
Shipping Site
In The Railroad Works, a building that loads cargo onto a rolling stock car is
called a Shipping Site.
Siding
A siding is a short stretch of railroad track onto which one of two meeting trains is switched until the other has passed. If you plan on having two trains travel along the same set of tracks, it is suggested that you create sidings within your layouts to avoid collisions.
Switch
Switches are specially designed structures that appear at track intersections in The Railroad Works. When thrown, they divert moving trains from one track to another
Tracks
Tracks make up the "roads" your trains run along and serve as the basis of your layouts. Most tracks are composed of rails spiked to beams of wood called ties. On actual railroads, ties are held in place by being embedded in gravel called ballast.
There are no curved track segments in The Railroad Works, although tracks can be laid down at 45° angles to simulate curves.
Intersecting segments of track are governed by switches.
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THE MAIN MENU
The Main Menu features eight options with which you can create and command your railroad empire.
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fn |
CONSTRUCT |
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1=1 |
OPERATE |
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H |
PLAY GAME |
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n |
SAYE TO DISK |
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n |
LOAD FROM DISK |
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n |
CLEAR LAYOUT |
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n |
CHANGE BACKGROUND COLOR |
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□ |
CHANGE ENGINE AND CARS |
CONSTRUCT
Construction of your layout is governed by the nine icons located at the bottom of your screen (see below and page opposite).
When you first select Construct, an arrow will appear in the center of the "train yard," the first screen of all track layouts, and the Lay Track icon will automatically be engaged.
lb select any one of the options shown, use your controller to move the arrow over that icon and press the controller button.
van

LAY TRACK
ERASE TRACK
7

w
SCENERY MENU 1 Bushes & Trees
SCENERY MENU 2
Buildings


SCENERY MENU 3
Shipping & Receiving Sites
SCENERY MENU 4
Mountains & Bridges
*Not included in Apple versioa

ERASE SCENERY


MAP OF ENTIRE LAYOUT
EXIT CONSTRUCT
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8 |
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Lay Track
Lay Track is automatically engaged as soon as you enter Construct from the Main Menu. Use your controller to move the arrow to any location on any one of the 12 sections of your layout. Press the controller button and the arrow will lock into position. Now use your controller to point the arrow in the direction you wish the track segment to be laid down. Press the controller button again and the track segment will appear
The arrow will reappear at the other end of your track segment. This simplifies linking track segments across the entire layout area. Of course, you can lay track from any point on the layout.
Erase Track
To erase track segments, use your controller in the same manner as when you laid down track segments.
First select the Erase Track icon from the bottom of the screen. Then move the arrow to the segment of track you wish to erase and press the controller button. Make sure the arrow is pointing in the same direction as the track segment, and then press the button again. The track segment will disappear
Note: The track in the "train yard" cannot be erased.
"lb return to Lay Track or any other option, move the arrow over the proper icon and press the controller button.
Scenery
lb add scenery to your layouts, select one of the Scenery icons and a menu of scenery will appear Use your controller to move the cursor over the type of scenery you want and press the controller button. You will automatically return to your layout screen. Now use your controller to move the cursor to the location where you want the scenery to be placed and press the controller button to make it appear
To repeat the piece of scenery on your layout, you do not have to return to the Scenery icons. Simply move the cursor to another location anywhere on the 12 sections of your layout area and press the controller button again. This way, you can, for example, create an entire forest by selecting just one tree.
To get different scenery or return to laying track, select the appropriate icon from the choices at the bottom of your screen.
Erase Scenery
After selecting the Erase Scenery icon, a cursor box will appear on your layout screen. Use your controller to move it over the scenery you wish to erase and then press the controller button to complete the task.
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Scenery Notes:
□ While tracks can be laid over scenery, scenery cannot be laid over tracks. To do so, you will first have to erase the tracks at that location and then lay down the scenery.
□ Mountains, bridges and Shipping and Receiving Sites can be laid over all other items of scenery without having to first erase those items. Grass can be overlaid by any item of scenery.
□ If there is not enough room at a particular location for a particular piece of scenery, the computer will let you know with either a beep or no response. Move the scenery to another location or get rid of some track.
□ Shipping and Receiving Sites appear on your layout with required segments of track. Since part of the fun of The Railroad Works is loading and unloading cargo and passengers at these sites, do not erase these track segments if you plan on servicing these sites when you put your trains into operation.
□ If desired, Shipping and Receiving Sites can serve as non-operating decorations anywhere in your layout outside of the track route. In these cases erase the track segments that appear with each site when you first lay them down.
Map
Map displays a bird's-eye view of your entire layout—all 12 screens together. You can use it in many ways. In this mode use it to monitor how well your actual layout is shaping up as compared to the layout you have on your written map or in your mind. You can return to building your railroad by using your controller to move the cursor into any of the 12 sections of the layout area. When you press the controller button, you will return to that section and may resume work.
Exit
Select this option when you are finished with your layout and/or want to return to the Main Menu.
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OPERATE
Operate allows you to practice coupling rolling stock to engines and experiment with acceleration, deceleration and stopping. Once you Ve mastered these skills you can use Operate to simply run your trains along your tracks, without worrying about servicing the businesses you've placed along your route, or to test your ability in the Play Game mode.
When you select Operate, the bottom of the screen will display eight icons.


FOLLOW RRST ENGINE FIRST ENGINE THROTTLE


MAP
STOP FOLLOW


HELP
EXIT


FOLLOW SECOND ENGINE SECOND ENGINE THROTTLE
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Engine Throttles
Select either of the Engine Throttle icons to move either one of the two train engines shown in the "train yard.w Once selected, all icons disappear and are replaced by throttles.
THROTTLE INDICATOR
i ix »
R 5 F
REVERSE STOP FORWARD
Suppose you want to work with the first train engine. After selecting First Engine Throttle, move your controller to the left. The flashing Throttle Indicator will also move to the left and cause the first engine to move in reverse.
When the engine comes into contact with a rolling stock car, it will automatically couple with it and stop. Now you can move your controller to the right and the entire train will begin to move forward.
The further the flashing Throttle Indicator is pushed in either direction, the faster the train will move in that direction.
At this point, you can either continue to control your train manually, getting the "feel" of how to speed up, slow down and stop, or, once you are satisfied with your speed, you can press the controller button and your train will run automatically. To make adjustments in speed, simply select the proper Engine Throttle icon and move the Throttle Indicator
Follow Engines
When your train begins to proceed along your layout, you'll notice that you'll begin to lose "track" of it once "it moves off the first screen section of your layout >ou can either use your controller to move the cursor over a screen to the next section, or you can select the proper Follow Engine icon and you will automatically follow the train as it moves across your layout
Map
Once again, Map gives you a bird's-eye view of your entire layout Here, however, you can see your train move along the track and also practice making out where your Shipping and Receiving Sites are (as indicated by colored rectangles) in relation to your train, an important skill necessary for making pickups and deliveries during the Play Game mode. Again, pressing the controller button will return you to the more detailed perspectives of individual layout sections.
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Stop Follow
Selecting this icon cancels any commands to follow either of the two train engines. This feature frees you up to "run ahead" of your trains to check on any Shipping or Receiving Sites that may be coming up, giving you time to plan on where and when to stop your train should you decide to do so.
Help
Help displays which Shipping Sites load cargo into what rolling stock and what rolling stock unload cargo at which Receiving Sites. Consult this chart when you're planning your layouts and when you're playing the game. The chart is reprinted here to help you become familiar with car and building types, as well as with railroad terminology.
SOFTWARE LOADS BOXES ONTO WHICH UNLOADS AT
COMPANY OF SOFTWARE BOXCAR BOXES OF SOFTWARE STORE

WATER EMPTIES INTO WHICH REFILLS OF WATER
TANK WATER TANK CAR WATER SUPPLY TOWER

* CATTLE LOADS ONTO WHICH UNLOADS AT DAIRY
RANCH CATTLE CATTLE CAR CATTLE FARM
TRAIN LOADS ONTO WHICH UNLOADS AT TRAIN
DEPOT PASSENGERS PASSENGER PASSENGERS DEPOT
CAR
*Not included in Apple version.
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Exit
This option returns you to the Main Menu.
Coupling and Uncoupling Rolling Stock Cars
Linking cars to engines and other cars is called coupling. As mentioned earlier, to couple an engine to a car simply back your engine into it. Of course, any other cars already coupled to that car will also become part of your train. To uncouple cars, use your controller to move your cursor onto the car you want removed closest to the engine. Press the controller button and the cars will uncouple. You may only uncouple cars that are attached to your engine; i.e., to separate any cars, they must first be part of your train.
Completing Your Train
Through an interplay of throttle forward, throttle reverse, and the use of switches, you will be able to custom design your own trains to meet the needs of the specific Shipping and Receiving Sites you've placed within your layout. As you become a more experienced engineer; you'll quickly learn which cars should be in which locations in your train in order to efficiently service the businesses that depend upon you.
Switches
lb change switches, place the cursor over the track intersection and press the controller button. A tone will sound as you do this, as well as when an engine runs through the intersection and automatically flips the switch.

SWITCH
Loading and Unloading Cars
lb load a car, stop your train (using Engine Throttle) so that the car is positioned next to the appropriate Shipping Site as displayed on the Help Chart. This is where a steady brakeman's hand becomes crucial to timing. Once the train is stopped, position the cursor over the Shipping Site, press the controller button and watch the cargo load.
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When a car is loaded, that car's position in the train diagram at the bottom of the screen will change colon As your trains move along your layout, this reminder will help you stay on schedule. Otherwise, you might stop to load a car that is already carrying a full payload.
LOADED CAR
lb unload a car; stop your train so that the car is positioned next to the appropriate Receiving Site. Once again, position the cursor over the Receiving Site, press the controller button and deliver your cargo!
Important* Do not position the cursor over the car you're unloading! This will only cause the car to uncouple from the train and waste valuable time as you have to first recouple and then unload.
PLAY GAME
The game mentioned in this option is a fully operational railroad simulation in which you run your trains along a layout of your own creation and score points as you successfully receive and discharge passengers and/or cargo while staying on schedule.
You may play the game immediately after creating a layout or after loading a layout already saved.
As discussed earlier; where to pick up cargo and where to deliver it depends on the types of cars in your traia Use Help or the chart in this manual to remind yourself of what goes where.
Carloads of cargo are periodically produced at each of the Shipping Sites on your layout. The number of carloads waiting for pickup at each site can be determined by looking at the Map.
*******
% ;**
l ** ft*
' ** am *
** A
I**
fail**** / ****i ****{ / mm **\ " mm *\
*** ****************
** ****** ** **^*l*tl*tl|
■ ****** ****** ****
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«t mi |
Each Shipping Site is indicated by a rectangle. The color of the rectangle indicates how many carloads of cargo are waiting at that site.
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Amount of Cargo |
Apple |
IBM PCjr & Commodore 64 |
IBM PC |
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No Cargo |
White |
Yellow |
White |
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1, 2 or 3 Carloads |
Green |
Green |
Blue |
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4, 5 or 6 Carloads |
Orange |
Red |
Red |
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7 Carloads |
Flashing Orange |
Flashing Red |
Flashing Red |
If more than seven carloads accumulate at any Shipping Site, all cargo at that site disappears (it gets shipped by plane instead of rail) and points are subtracted because you've lost business for your railroad company.
Passenger cars operate a little differently. There is always an unlimited supply of passengers waiting to board the train and there is no penalty for not delivering passengers. (Just like real commuter railroads!) A passenger car may be loaded at any depot and unloaded at any other depot. When a train pulls into a depot, all passenger cars must first be unloaded before any empty passenger cars can be loaded.
As you successfully make pickups and deliveries, not only will you score points, but you'll be ranked as to your professionalism. The rankings are as follows.
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Rank |
Earned Points |
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Coal Chipper |
0-100 points |
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Fireman |
101-200 points |
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Brakeman |
201-300 points |
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Conductor |
301-400 points |
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Engineer |
401 points and up |
SAVE AND LOAD LAYOUTS
If you like any of your layouts enough that you want to save them, The Railroad Works makes it simple. Simply select Save To Disk when you Ye finished with a layout, insert a new formatted disk, type in a name for the layout and press
| RETURN [.
To load that layout at a later time, select Load From Disk, insert the disk you've saved your layout on, type in the name and press | return [. You can use these features to not only save your best layouts but modify them later on.
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16 t HEH |
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OTHER FEATURES
Clear Layout
If you want to erase the layout you're working on, select Clear Layout and you'll be back at the "train yard," where you can start from scratch.
Clear Layout will only clear the layout you're working on and will not erase any saved layouts from the disk. Saved layouts cannot be erased.
Change Background Color (Commodore 64 only)
"tbu can choose to run your trains during the day, at twilight or at night.
Sound
As your trains move through your layout they will "chug" along the tracks. If you prefer a quieter ride, press the[s] key to turn the sound off. Press it again to turn the sound back on.
Change Engine and Cars
The Railroad Works features engines and rolling stock representative of two important eras in the history of American railroading.
The type of train that automatically appears when you first load your program is a steam-powered Iron Horse from the turn of the century. The rolling stock has been designed to match actual cars from that era and many of these types of cars are still in use today.
The alternate type of train is a diesel-powered Powerhouse from the modern era with appropriately designed rolling stock. YouVe probably seen lots of these trains in your hometown.
Scenery does not change from era to era.
If you would like to find out more about the history of actual railroads, your local public or school library will be happy to help.
SAMPLE LAYOUTS
The Railroad Works includes nine sample layouts designed to illustrate just some of the endless railroading possibilities of this program.
SAMPLE 1, SAMPLE2 and SAMPLE3 are general layouts showing examples of different combinations of scenery figures. The other six layouts are examples of game screens. The names of these layouts describe the challenge level of each game.
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EASY1 |
EASY2 |
MEDIUM 1 |
MEDIUM2 |
HARD1 |
HARD2 |
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[ No Track |
With Track |
No Track |
With Track |
No Track |
With Track | |
To load one of these layouts, select Load From Disk from the Main Menu and type in the specific name. Do not include a space between the name and number.
NOTICE
CBS Software values its customers and believes they should be aware of their rights, not merely of ours, under the Copyright Law. To that end, we quote for the purchaser of this equipment the provisions of section 117 of that law which contains limitations on the exclusive rights of copying and adaptation which that law gives, among other rights, to copyright owners of computer programs:
"Not withstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:
(1) that such new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or
(2) that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful.
Any exact copies prepared in accordance with the provision of this section may be leased, sold, or otherwise transferred, along with the copy from which such copies were prepared, only as part of the lease, sale, or other transfer of all rights in the program. Adaptations so prepared may be transferred only with the authorization of the copyright owner."
Subject to those limitations, the purchaser of this equipment is granted a paid up non-exclusive license to use its software on one host computer

SOFTWARE